If this is the new one, I'm glad I didn't have to play the old Cylon Attack, which would have been so dated as to make Space Invaders look like a megagame.
After launch, it's you against the Cylons, with most of the screen taken up by the view through your cockpit screen. Above this is a long-range scanner showing any Cylons just out of view - or at least it's supposed to, but as there's no indication in the scanner as to where your own ship is situated this proves a little tricky.
In the centre of the main screen is a sight which indicates by crossed lines whether you're climbing or turning, but these tend to be confusing as they move the opposite way to you.
The other features include a Kempston joystick option, PAUSE, a saveable high score table and the chance to define your own keys. There's also a demo mode which shows off the excellent sound effects, but regrettably the sound is the best thing about New Cylon Attack. The enemy ships, which are extra-large Invaders-style shapes, lurch out of the screen at you and disintegrate into little squares when hit.
Repetition can be exciting, but simply going through wave after wave of Cylons certainly isn't - whether you end up defeating them, or they wipe the floor of the universe with you.