Personal Computer News


The Castle

Author: David Janda
Publisher: Bug Byte
Machine: Oric 16K

 
Published in Personal Computer News #009

Fortress Of Fear

Fortress Of Fear

After much bragging about his exploits in the Gr'n Xanth wars, the young man takes up the challenge (and bet) from the local villagers, and decides to go into The Castle and hopefully return with any treasures that might be hidden there. But will he return?

Objectives

You must find, take and keep hold of six treasures that are hidden in the Castle. After all the treasures have been found, they must be put in a particular room. What room you put them in is for you to find out. Your main weapons are your wits.

In Play

There were no instructions on how to play the adventure on the cassette sleeve, just some blurb about adventures in general and some tips. After loading the game, a message from a wizard appeared on the screen telling me what I had to do. From the start I decided to draw a map - the best way to tackle most adventures anyway.

The commands to be computer are of the GET, PUT, LOOK type and proved to be difficult to use on some occasions.

The screen is divided into two parts. The top part displays your position, what you can see and where you can go (north, south, etc).

The lower half of the screen is where you type in your response and also is used to give the computer's reply. At the beginning of the game you are given an option as to whether you would like the keyboard to sound or not. There are no graphics.

After wandering about the Castle I picked up a few things such as a jar, hammer, knife and so on. Going south I came across an animal, a rope and a shovel.

After examining the animal - it looks like a werewolf - I tried to tie it up, kill it, bribe it, but it was no use.

After trying to go elsewhere a few more times the message "out of memory..." appeared!

I tried the game another half dozen times, and found that dealing with the werewolf would crash the machine.

Verdict

There are many places to explore in The Castle and, I am sure, many sticky situations to get out of. But if you don't know many commands you'll find it hard to do anything at all.

The game looked interesting at first but my interest soon dwindled due to the restraint of not knowing many commands. I felt that discovering how to proceed in this game was just too difficult, and the inevitable crashes put me off.

David Janda

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