Personal Computer News


St. George And The Dragons

Categories: Review: Software
Author: Mike Gerrard
Publisher: CRL
Machine: Dragon 32

 
Published in Personal Computer News #004

Joystick Slayer

Joystick Slayer

The world of enchanted castles and magic stones usually means a text-only adventure, but St. George and the Dragon is a high-resolution graphics confrontation between George and a fire-breathing red dragon. The latter's sole aim in life is to turn the saint into the medieval equivalent of a Big Mac.

Objectives

You play St. George, and your aim is to free the maidens from the castle - feminists will have to write their own version! You do this by smiting the magic red stone with your sword.

Your path is blocked by a river (guess what happens to a saint in full armour in there?), and the aforementioned dragon, which homes in on you. The fire button activates the sword, and if you can get at the beast in between its fiery breaths you'll have a dead dragon on your hands.

St. George and The Dragons

With the dragon despatched you can cross the river by the slippery bridge, smite the stone and notch up a point. You keep going till your five lives are used up, and there are four skill levels to choose from. The instructions are clear and simple, and the game is well presented.

In Play

After a rather wordy preamble the game starts, and the dragon is heading towards you. It's difficult to stab him at just the right moment, but if you do he bleeds messily from the part you hit.

Once free of the dragon you have time to manoeuvre carefully over the bridge and hit the stone. The movements are fairly smooth for Basic, and your positioning must be exact.

Verdict

The graphics are impressive, there's no doubt about that, but the problem is that killing the dragon is the highlight of the game, and the rest is anti-climax. When you hit the stone you only get another game and a point scored. The game speeds up slightly, but your only reward when your lives have all gone is a score and a remark like "My old gran could do better". Not so much as a flash of ankle from the wretched maidens.

The game takes up only about 8K of memory, so there's actually plenty of room for a further adventure inside the castle as an incentive for passing a certain score. The game is a good attempt at something different, and not bad at the price, but overall I feel it is a wasted chance.

Mike Gerrard

Other Reviews Of St. George and The Dragons For The Dragon 32


Software Scene
John Scriven tests his hand-eye co-ordination on some arcade-type action games - and finds some winners

St. George And The Dragons (CRL)
A review by J.M. (Home Computing Weekly)

Other Dragon 32 Game Reviews By Mike Gerrard


  • Movie Producer Front Cover
    Movie Producer
  • Buzzard Bait Front Cover
    Buzzard Bait
  • Castle of Doom Front Cover
    Castle of Doom
  • Everest Front Cover
    Everest
  • Arcadia Front Cover
    Arcadia
  • Syzygy Front Cover
    Syzygy
  • Juxta Position - Barons Of Ceti V Front Cover
    Juxta Position - Barons Of Ceti V
  • Britannia Front Cover
    Britannia
  • Frogger Front Cover
    Frogger
  • Death Cruise Front Cover
    Death Cruise