This is a game similar in style to the little LCD ones that can be bought as mini-clocks, or played with on shop counters while you're waiting to be served.
Objectives
The story behind this is that of a sinking ship whose passengers are leaping overboard onto a rubber raft, which can counce them to safety on the nearest island.
In Play
You have a choice of joystick or keyboard.
Once the program is loaded you get an average high resolution drawing of a passenger liner, a quick burst of 'La Cucaraca', then the game itself begins. The side of the sinking Lusitanic is to the left of the screen, safe land is to the right, and there's shark-infested water between the two. For some reason it's only at this point that everone discovers there are no lifeboats, and the first passenger takes a dive into the water. You move your raft to meet him, he bounces to the centre, you meet him and bounce him again over to the right, and a final bounce lands him safely on the island. By this time the next idiot is jumping and the process is repeated.
At first there's little skill needed as the raft can only be in one of three required positions, whether you're using joystick or keyboard. The latter employs the J, K and L keys for the three raft positions, so when only one passenger at a time is jumping you use these three keys in turn to get him to land.
Passengers then start to jump in twos, though they both hit the first place before you need to move to the middle so that's not too difficult either. The tricky part comes when the passengers decide there is safety in numbers and start to come down in threes. You then have to judge which one's going to hit the se first and make sure you save him from becoming a shark's breakfast. Lose three passengers and you become the shark's breakfast, though this only happens in the instructions, not on screen. If you're good at juggling then perhaps you'll be good at this, as I found it impossible to keep three in the air at the same time.
Although the responses are quick, the graphics are nothing special, there's precious little sound and the game left me completely cold. I would imagine that most people with a Dragon and a with a whole array of arcade and adventure games at their fingertips would have gone beyond this kind of thing long ago.