How's your IJQ? It won't get you into Mensa but if your Indiana Jones quotient is high you may just be bright enough to solve this game of graphic problems and puzzles.
There you are, complete with familiar hat, bullwhip and not-so-familiar walking stick, about to enter the castle in search of the lost artifact. Six doors confront you, each leading to a room with three doors.
The six doors represent the screen selected, the three doors the difficulty level. Once you've begun, pressing Return restarts the game and avoids the earlier rigmarole by letting you type in the desired screen and level number.
The screens are all different but in general are a mixture of caverns, cliffs, platforms, numbers, poles and lifts. There are a number of hazards including bats, an impressive hydra, large birds, giant snowflakes and bouncing balls.
Although you can tackle the screens in any order, you must complete them serially in order to succeed at the game. Each screen has its own unique set of puzzles. Solving them helps you find the way out to the next screen. The difficulty level appears to change the number, speed and characteristics of the dangers.
Indy is an effectively animated character. In some screens, he can produce a walking stick with which he can ward off any attackers and put to other good uses do help you solve the puzzles.
The graphics and sound are of a good standard. The game requires logic, quick reflexes and the patience to try out everything. Worth a play in my view.