Personal Computer News


Ah Diddums

Categories: Review: Software
Author: Susan Cooke
Publisher: Beau Jolly
Machine: Commodore 64

 
Published in Personal Computer News #085

AH DIDDUMS

Have you ever been attacked by a lump of modelling clay? No, neither had I until I played Ah Diddums.

This original game takes place in a toybox where Teddy resides with numerous other toys. Teddy has to build a stairway with bricks to reach the baby who is crying for him.

The only problem is that in trying to do this good deed, poor old Teddy is mobbed by the other toys. A bad case of jealousy. To stack the bricks you pick up those of the same colour as the background and take them to the white brick at the top of the screen. They are then put in the correct position to build a stairway.

Ah Diddums

Don't get the idea into your head that this is an easy game, even if you get past the fifth toybox (I didn't!). There are still another 96 to keep you busy. The further into the game you advance the more the toys take a dislike to you and do all they can to prevent you getting out.

In the first three levels toy soldiers fire their guns at you. The bullets could have been bigger; you almost need a microscope to see them.

At level four, trains trundle across the top of the screen. Unless you get in their way they won't kill you but they will scatter any bricks that you have painstakingly placed in position. There are also spinning tops, weebles and the dreaded lumps of modelling clay which will swamp you, given half a chance.

Ah Diddums

The only consolation is that the clay won't come to life unless you kill all the toys in that particular level. So the best plan is to kill all but one.

There are two skill levels to this game; the easy one allows you to kill the toys, but in the harder level they are only stunned, disappearing while they recover.

The graphics are quite good, as is the animation. If you can't get off the first few screens you may find the game a bit monotonous. But it certainly provides a challenge.

Susan Cooke

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