Amstrad Computer User


Game Over II
By Serie Leyenda
Amstrad CPC464

 
Published in Amstrad Computer User #50

Game Over II

Gremla, the mad dictatrix who featured... um... prominently on the cover of Game Over, has been ousted by her once main man Arkos. In the heat of the ensuing celebrations - Gremla not being overly popular - Arkos disappears, which is a bit of a pity since he's the hero of the moment.

Word gets out that he's been ensnared by Gremla's cronies and stuck on the jail planet of Phantis. Phantis isn't very pleasant - even Club 18-30 turned down the possibility of package tours there.

Only one person has been to Phantis and returned, a certain Major Locke, so he is the natural choice to save Amos.

Like all previous Dinamic games, Game Over II is a two-parter with an access code to reach the second bit. Part one scrolls nicely over the surface of Phantis, where all sorts of nasties do their best to make you history.

It's reminiscent of Scramble, and the basic idea of the first three sections of part one is to keep as many lives for the fourth section.

This last section involves riding on a standard issue two-legged fantasy beast of burden while trying to cuff as many nasties as possible with what looks like an electric yo-yo. This bit is fun, and is well worth waiting for.

The second load is the actual search for Arkos. You have to build a gun and find a pass before you can enter the prison area itself. From the prison portal on, I'll wager that you'll need some kind of poke to complete it.

The blue sea monsters and piranhas I can handle: the blobs of magma and the red guardians, no probs. But there is one bit where what look like wholemeal sugar lumps crash down from the sky. A couple of screens of this, and it really is Game Over.

The game is beautifully presented, with lovely graphics and pleasant noises. You even get the original Game Over free, plus a mildly tacky poster. Probably Dinamic's best yet, slightly spoiled by the impossibly difficult final stages.