Future Publishing
7th February 1992
Categories: Review: Software
Publisher: namco
Machine: Sega Game Gear (JP Version)
Published in Ace #055: April 1992
Galaga '91
Arrrrgggghhh! You filthy, wretched, sucking little alien bastards! Anyone who played the original Galaga in the arcades, or better still the BBC version called Zalaga from Aardvark will be thoroughly versed in the extreme temper tantrums they induced.
However, in these incarnations, the game had that elusive spark of sheer addictiveness that meant no matter how many times that nigh-on invisible alien bullet destroyed the player's craft and sent him back to the start of the level, it never became annoying enough to prevent the player returning.
Here, the likelihood of a gamer using up all his Continues is extremely remote. It's the sort of game that leaves you feeling so mad and impotent that you have to turn off the power in order to wreak some revenge on the bug-eyed fiends.
Not quite as good as the superb Halley Wars, but boasting an infinite number of levels (with simply an increasing number and ferocity of aliens) and some entertainingly learnable flight patterns, it's not bad.
It's basically the nth derivation of the Invaders/Galaxians theme with jazzier aliens and graphics.
The main problems lie in the fact that the player can only have two bullets flying on the screen at any one time, and the annoying habit the aliens have of circling at the bottom of the screen, killing the player who makes the mistake of thinking that he's satisfactorily dodged an attack.