Future Publishing


Fuzzball

Publisher: System 3
Machine: Amiga 500

 
Published in Ace #055: April 1992

Fuzzball

Well, this is a bit of class from the past and no mistake. Refreshingly free from pretension, System 3's latest is a simple yet hugely addictive platform affair. The player controls a bouncing ball of fluff that has to be guided around a network of platforms, collecting fruity bonuses. Enemy sprites, the Fuzzballs of the title, try to stop him. These come in four increasingly-aggressive 'flavours': green, purple, black and red. By repeatedly shooting them with his blob gun, the player can stun them long enough to knock them off the platform. However, if the player takes too long the Fuzzball comes to but even nastier than before.

As the player progresses through the fifty-odd levels more and badder Fuzzballs appear, unkillable monsters start bouncing around and the platform leaps provide an even greater test of the player's pixel-perfect positioning powers. Fuzzball is a classic example of 'simple being good'. The addictive, uncluttered gameplay and cute graphics make this an A-grade winner. And there's a right dreamy animated intro to boot. (Well, you've got to fill those big boxes with something, haven't you?)