Games Computing


Fred

Publisher: Quicksilva
Machine: Commodore 64

 
Published in Games Computing #13

Fred (Quicksilva)

Any similarity between the hero of this game and Indiana Jones is no doubt purely intentional. The setting is the maze of tunnels beneath the pyramid of 'Tootiecarmoon' which, as Indiana would have pointed out, has no relationship to historical accuracy. King Tut was interred in a tomb and not a pyramid.

Fred, our intrepid archaelogist hero, seems none the wiser and must battle through ghosts and mummies to collect the ancient treasures and find the exit. There is the usual amount of rope climbing and dodging of drippoing acid to add to the perils but Fred has his trusty revolver to defend himself. The gun will only free six rounds but fortunately the ancient Egyptians have had the foresight to scatter replacement cartridges around the tunnels.

Contact with any of the varied hazards drains the energy from our hero and final loss of life is signalled by the sudden appearance of a gravestone. Fred can refresh himself with the invigorating potion of Queen Nefertiti which has no doubt improved in the keeping. The key to escape is the finding of a bomb which, when detonated against the grill covering the exit tunnel, will allow Fred to flee into yet more tunnels in a maze of even greater complexity with increasingly aggressive opposition.

This game is highly reminiscent of the sort of stuff that came out in the early days of the C64. The graphics are adequate but uninspired and the game plot is tedious and repetitive. There are now some truly excellent games on the market that exploit the capabilities of the C64 to a much greater extent. Games of this calibre will have a hard time competing against the best of the 'pocket money' games which must surely be better value for money. Quicksilva is definitely capable of better and, to keep their reputation, better they will have to do. One last point, why is the music used in this game the High Noon theme?