Amazingly quick load, of course and PRINT FRE(0) shows 28K left... but typing RUN chains in another program ("one moment please") which is rather slower. Obviously solid machine code when it gets there, though. Both seem to be the norm for diskette games.
Frantic Freddie is a telephone engineer (it says here) who shins up and down poles onto different levels, collecting pots of gold (10 points) and hoping to get hit by the passing star (100) while avoiding the Greeblies - a bit dumb, but lethally eager to knock Freddie off the grid.
So it's another up-and-down-the-ladders Kong-style game. But it's a pretty superior version - lots of nice detail (Freddie bounces engagingly into oblivion when a Greeblie does the business on him) and several levels of increasingly difficult play. OK graphics, very good use of colour, excellent soundtrack in a rock 'n roll style reminiscent of the late 60s. It's not especially original, and it is all a bit two-dimensional (particularly by comparison with some of the others here); but the level of interest is maintained by a program of silly interludes, useless bonuses, and a constant stream of messages along the top of the screen.
Scores
Commodore 64 Version
Presentation
70%
Skill Level
70%
Interest
50%
Value For Money
50%
Overall
60%
Summary
Not especially original, and it is all a bit two-dimensional; but the level of interest is maintained by a program of silly interludes, useless bonuses, and a constant stream of messages along the top of the screen.
Screenshots
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