Four Great Games III is the latest budget package to come from Tynesoft/Microvalue.
Rebound
The four games you get are pretty varied and one of them is an old full price bestseller. However, I found Rebound the best, a game I previewed in the March 1988 issue of Atari User.
The title screen uses varying text fonts and colour to good effect and the accompanying music is a superb percussion piece which really gets your foot trapping. As you play, the music can be heard in the background - a feature that I really like.
As to the game itself, imagine that you cut a tennis court, in half along the net, then place one half at the top of the screen and the other at the bottom. You have a bat at each end moving left and right. Add a ball and build the sides of the court up so the ball can rebound off them and there you have it.
There are three levels of play. The first is just right for the novice, but don't try level three unless you have the speed and reactions of Boris Becker.
The object is to score seven points, or goals, accomplished by making your opponent miss the ball so it passes his bat.
The game has all the features needed to make it a winner were it released as a full price game. As a budget offering it's wonderful value for money.
Phantom
Next comes Phantom. You play the part of a professor of astrophysics interested in psychic phenomena.
You just happen to be in possession of a nuclear accelerator. You arrive at Ye Olde Inn, and are met with a plan view that looks more like a maze. Scurrying around are ghosts who, when they seen you, being to converge. So with reactor in hand you are well prepared for the horrors that face you.
The graphics used throughout are first rate and coupled with the wonderful background music add a splendid feel to the game. Phantom is also well worth buying on its own.
Countdown
Now on to the two new games on the compilation pack - Countdown and Cannibals. The former is based on the exploits of Commander Zakarius Fitzwilliam - played by you.
Apparently, an American B52 bomber has lost one of its AZ Stratohawk bombs. It has been located but unfortunately its casing has been damaged and it is leaking radioactive particles.
You have already sent in a TP1 remote droid unit but it has been damaged by the radiation. To add to your troubles, the tools you need to repair the bomb have been lost by the TP1 when it went berserk.
You have to collect the four tools you require - in the correct order - and disarm the bomb before the timer reaches zero.
However, the TP1 is still roaming around and if it touches you it'll disarm you - permanently. And if you make any contact with the radiation particle cloud you'll die.
If you move on to the bomb before you have collected all four tools you will also lose a life.
Countdown isn't a bad game, neither is it anything to write home about. Reasonable sound and graphics make it fair value on a budget compilation.
Now on to the last of the four, Cannibals. The plot revolves around the exploits of Arthur who is having a nightmare, pursued by robots, ghosts, aliens and cannibals.
You take Arthur's part as he scrambles around several platforms trying to escape. Armed with a shovel, you must dig a hole in which to trap the monsters and then bash them over the head.
All in all this package is wonderful value for money.