The big question on the lips of the 8-bit masses, hungry for some good software, is how close a conversion is the C64?
There are no main residual format changes to the game itself, same weapons, same nasties, same backdrops (given the fact they're ported down). Though not as detailed as the Amiga version, the graphics still maintain a very high quality which helps to keep the feel of the arcade original, and it's still a two player, which is impressive.
The sound is the usual zap 'n blast noises and not too outstanding with that, but in a game this good it's only a minor gripe.
Forgotten Worlds on the C64 measures up in every way to the merits and accuracy that the Amiga version received. The biggest falling is that it is a cassette multi-load, but then what would you prefer - one level's worth of game?
A fantastic arcade conversion which shows a new spurt of life coming from the US Gold camp and offers new hope to C64 owners out there who are being starved of good games.