Future Publishing


Floor 13

Categories: Review: Software
Publisher: Virgin Games
Machine: PC (MS-DOS)

 
Published in Ace #055: April 1992

Floor 13

The myth that strategy games are boring has been well and truly exploded by a game that's likely to convert even confirmed trigger-addicts to a more staple and intelligent software diet. Floor 13 offers a new slant on the strategy genre by basing itself around a compelling scenario and offering gameplay that goes beyond the regular strategy framework.

Set in present-day Britain, it tells of a government-run secret police force that must avert scandals, wipe out subversive elements and generally protect the government from embarrassing incidents so that it doesn't fall from grace. As Director General of this corrupt agency, the player is solely responsible for its operations.

The game is played almost entirely from a single static screen of an office desk, onto which intelligence reports and newspaper stories arrive from the outside world and form the basis of the information which the player works from as plots and storylines unfold.

Various sub-departments, such as surveillance, interrogation and disinformation are the instruments of the player's will, with shady agents tailing suspects, tapping phones, searching premises and even torturing and killing people to achieve the government's immoral aims.

The way in which the game reveals information as half-clues and red herrings mean that good detective work and thorough cross-checking of intelligence data is as important as the conventional strategic skills which are also required. It's all thoroughly absorbing, very realistic stuff, and comes highly recommended, even to those who can't normally stand strategy games.