Amstrad Computer User


Fire And Forget
By Titus
Amstrad CPC464

 
Published in Amstrad Computer User #50

Fire And Forget

You are the commander of the Thunder Master, the world's ultimate fighting machine. Your mission is to save the world from the Intergalactic Liberation Organisation.

You are armed with the latest Tetranuclear propulsion missiles, which are guided by an undecodable oral frequency and have magnetic sustentation MV modules with a firepower of 117 gigawatts per second.

At the start of the game you are shown a map of the world. You have a choice of six locations for your conflict.

Fire And Forget

You travel along the road at any speed you fancy. Fuel consumption is not speed related. You will encounter tanks, helicopters, mines and armed bunkers, all trying to blow you away. You have to act - Fire, and forget them. That sounds like a good name for a game.

On the way you have to collect blue cones to replenish your fuel sbpply. One is enough to fill up, the rest are added to a bonus. If you succeed in reaching the end of the war the bonus is added to your score. On the disc version your high score, if you get one, is saved to disc.

Fire and Forget could be described as Crazy Cars with guns, but this would be a little unfair because it's a lot better than that.

The graphics are bafflingly similar to the 16 bit version, The sensation of speed is very well done. In fact, if you go too fast it is all too easy to miss fuel cones and run straight into a tank or some other equally deadly device.

This is an excellent variation on the theme. Very addictive.