Amstrad Computer User


Final Fight

Author: John Taylor
Publisher: U. S. Gold
Machine: Amstrad CPC464

 
Published in Amstrad Computer User #86

No Mayor should be expected to rough it on the streets - or should he!

Final Fight

Taking over as Mayor of Metro City, the last thing you expected to be doing was going out onto the streets for some dirty, no-holds-barred fighting but, as Haggar, that is exactly what you will be doing.

Designed as a one or two player blast, the aim of this little offering is to rescue Haggar's kidnapped daughter from the crazed Mad Gear Gang.

Taking on the role of Haggar, or one of his henchmen, each of which have speciality fighting moves, your task is to battle over six excruciatingly tough levels to reach the Mad Gear boss' hideout in the hotel.

Final Fight

Along the way, expect to meet such hideous opponents as giants, Samurai swordsmen and toughened street fighters as you battle it out along the streets, down in the subways, on the tube trains, in the industrial area and up to the hotel.

Quite apart from the frantic fist action, there are also some difficult bonus sections, which will see you smashing up cars and windows against the clock.

If you thought taking on the wrestling champ was the worst, then just wait until you reach the hotel. If you get that far, that is.

Final Fight

There are plenty of pitfalls that must be avoided if you want to progress and be prepared to work your trigger fingers to the bone in order to succeed in this rough and tumble offering.

To start with, getting used to the controls will take some time. The movements are a little delayed on the old joystick, so you may find yourself taking a lot of punishment.

In these days of saving money, you'll find the CPC version of Final Fight on one side of the disc and the Speccy version on the other. It's hard to say whether this means less time has been spent on the development of the game for us humble 8-bit users but, the game isn't too bad as far as it goes. The scrolling is a little jerky and the graphics are less than brilliant but, apart from that, this one is bound to please lovers of the old oriental art and conventional beat-'em-ups.

On the plus side, there is plenty of action and a wide variety of backdrops and screens to keep you interested until the final showdown.

Unfortunately, it seems that we 8-bit users are being left behind a little on the games front now, so let's tell the games houses exactly what we want - more high quality games to keep us blasting well into the New Year!

John Taylor

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