Future Publishing
7th February 1992Final Blow
I actually went to a boxing match a couple of months back and people in the crowd were genuinely shouting "Hit him!" as if it was some sort of useful tactic which their chosen fighter should employ.
One suspects those are exactly the sort of folks who spend more than a couple of quid on Final Blow in the arcades. Nothing wrong with the celebration of the noble art, and nothing wrong with having a right old clanging session in the process, but Final Blow has more to do with seeing who can hit Fire the fastest than boxing.
Although the players are endowed with plenty of moves and the ability to block punches, the speed of the game completely removes any sort of finesse which, after all, is what boxing is all about.
Even Mike Tyson would concentrate on different areas of the body. Hit them in the ribs enough to make them lower their guard, and then go to work on their face. No such accuracy in Final Blow, since the flurry of computerised and human arms makes it impossible to see whose arms are whose. The result is a non-stop battle of stick-slamming frustration. About the only way to work out who's being hit is by watching the energy bar at the bottom of the screen.
So far as a coin-op conversion goes, it's a pretty good job, and in two-player mode it's alright for a laugh, but the original was far from perfect. Amiga owners may be wise to hold on for a more rounded game.