Gaming Age


Fight Club

Author: Tony Barrett
Publisher: Vivendi Universal
Machine: PlayStation 2 (US Version)

Fight Club

First rule of Fight Club: You do not review Fight Club.

As the PS2 version of "Fight Club" lies on my desk, I stare at it. My stigmata. The butt of my jokes since the first media came out. "Fight Club" went from being an easy target... the thing I thought I'd never be in contact with... to being right here in front of me. I crack open the case, breathe in the scent of something ominous, and delve into what may become a life-altering experience.

Right out of the gate, I'm going to say that "Fight Club" is good at points. As a basic fighter, it does its job. You can do anything you want relatively easily, and the system is effective enough. The people at Genuine Games did a good job of building a base for a fighting game, but everything past that gets embarrassingly bad. "Fight Club" is a really dirty fighter. In fact, the game gets dirty to the point where a filtered overlay hits the screen with dirt and blood. The characters get bloodied up a bit: heads get butted, bones get broken, and testicles get punched. Helping along the rotten feeling is an extreme closeup of the horrible facial model of your opponent when you break his leg. It's extreme to the point of silly, which may or may not be the breaking point for anyone even considering picking up the title.

The integration of the license is laughably bad, which should be no surprise to anyone who realized that the movie only had two or three characters that anyone ever really remembered. Outside of Bob, Jack, and Tyler... who else was there? Apparently, there are more than a handful of characters that could be used. To say their name or part in the movie would probably be ineffective, but the next two will be real head-scratchers for sure: Fred Durst and Abe Lincoln. Yes, you read that right. I wish I were lying at this point.

Character variation is another big tripping point in this title: there are only three types of characters. All characters fall into three basic archetypes, with only body shapes and skins to differentiate them. Even the create-a-character mode sticks to this, which really hurts when other titles are years ahead of this.

When first seeing, playing, and reviewing this game, I can't help but laugh. If the gaming industry had a "Mystery Science Theater 3000," this would be the equivalent of "'Manos' the Hands of Fate." Sure, it's pretty generic underneath it all, but the layering of sheer badness elevates it to a certain legendary state. Give it a rent, and let the hilarity begin at the fact everything comes off as either a really clever parody of licensed games... or one of the worst things you've ever had to play.

Limp Bizkit frontman and "Fight Club" character Fred Durst once said "You wanted the worst? You've got the worst!" Indeed, Fred. Indeed.

Tony Barrett

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