Amstrad Computer User
1st January 1989
Publisher: Image Works
Machine: Amstrad CPC464
Published in Amstrad Computer User #50
Fernandez Must Die
We find ourselves in the pretty little South American state of El Diablo, where usually the loudest sound is the rustle of the wind through the coffee groves.
Today is different - today we are armed with a large gun, for the democratic government has been deposed and General "military atrocities" Fernandez is in power. This, it has been decided, is a bad thing.
The state of El Diablo is viewed from above - all we see of our little gun-toting person is a helmet and shoulders. We rush merrily about. despatching the hated enemy, being the heroic type.
We can get shot, but it isn't fatal in small doses. If we are accurate
enough - and I mean pixel accurate
and strongholds, and eventually win freedom for our country.
El Diablo is quite pretty in a low resolution kind of a way_ The place is dotted with pretty little brown blobs, which are quickly discovered to be land mines and should be avoided like the proverbial something. Strange dungeons connect the sections of scrolling scenery. These house goodies such as gold and POWs.
El Diablioans must hate music because an iffy tune rings throughout the land. At least it can be switched off, unlike the enemies,
Although you can nip about quite rapidly on foot, various jeeps are scattered here and there to make travel faster. These are equipped with a large cannon, which requires the same care as your grenades - the control is far too finnicky.
The fun bit is flattening the enemies as you career about doing oretty three-point turns in your search for the strongholds. There are eight, all of which must be destroyed before Fernandez is killed.
Fernandez Must Die is not bad. It really tries to be different from Commando, and yet in trying to differ it becomes more like it. This isn't exactly an out-and-out shooty game, but it isn't anything much else. You don't get anything new for your ten or fifteen quid.