Dragon User


Fearless Freddy

Author: Jason Orbaum
Publisher: Pocket Money
Machine: Dragon 32

 
Published in Dragon User #029

Fearless Freddy is a controversial game in my house. People either seem to love it or hate it - my advice is see it before you buy.

I think it's great, if untidy. The idea of the game is to collect all the objects on a screen avoiding the various monsters a la Manic Miner. Only this game is different from its revered predecessor.

Firstly it has no jump, only left and right. Upwards movement is obtained by getting onto lifts. Secondly, it has no limit on the distance you can fall so long as you don't end up in a cauldron or a fireball!

In many respects in fact it bears more of a similarity to A&F's Chuckie Egg (which I am unreliably informed, was also designed by Matthew Smith - but no doubt you will correct me if I'm wrong).

The graphics seem to range from the great to the intolerably bad. The screens are all well designed, the features introduced sequentially and neatly, and when you are used to the game there is skill level two to play which appears to go on for ever!

The character is an incoherrent mess graphically as are some of the foods and I have already found one bug in the game as well as a couple of design flaws but despite this I still enjoy loading the game up for a quick touch of the daring doos!

Jason Orbaum

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