Future Publishing


Fatal Rewind

Publisher: Electronic Arts
Machine: Sega Mega Drive (EU Version)

 
Published in Ace #055: April 1992

Fatal Rewind

Psygnosis disappoints nobody with its first foray onto the 16-bit consoles, maintaining the same high quality of graphics and sound that's made it the legend it is in the Amiga market. And thankfully in this case there's the gameplay to back up the visuals.

But if The Killing Game Show had to be renamed for its transition from the Amiga to the MegaDrive, couldn't they have come up with something a little better than Fatal Rewind? Apart from the fact that it doesn't actually mean much, it's a fairly obvious attempt to sound like Total Recall, a film which bears no resemblance to this game at all.

The player is put in charge of a mechanical walker reminiscent of the ED-209 in Robocop. An agile little thing, it can run left and right, jump, fire and even climb up the sides of walls. Things they can do nowadays, huh?

The player has to negotiate a network of platforms in the hunt for the exit to the next level. Aliens fly on from all sides, swirling and swarming about the screen with the sole intent of seeing the player bite the dust. And just to give the player a touch more incentive to escape the platforms are slowly sinking into a deadly red sea.

The need to find keys to certain areas adds a small amount of depth to the game, but these arcade adventure elements never swamp what is basically a very classy and addictive shoot-'em-up.