Commodore User


Falcon Fighter

Categories: Review: Software
Publisher: Interceptor Micros
Machine: Commodore Vic 20

 
Published in Commodore User #13

Falcon Fighter

A horribly addictive example of Skramble adapted for a spartan 3.5K. I managed five stages at speed 1 (choice of four speeds) and was unable to detect any flickering often associated with scrolling landscapes on the Vic. The border changes colour to match that of the sector, which makes things easy on the eye and sets off the white flight area nicely.

The first stage, green mountains, given the opportunity to bag a few ground targets and gain practice in avoiding the omnipresent multicolour space mines. The blue cavern provides the challenge of purple meteors; then out in the open again, red signals the pressence of missiles. Sector four, purple, is well peppered with bobbing saucers, while another blue cavern (still with mines) revamps the tricky missiles. That leaves three sectors unexplored, but I'm willing to bet there is no maze.

The explosions are audial only, unless you count rapidly alternating screen colours; there is no debris. The high decibel background noises are supplemented by "plummeting bomb" sounds and the occasional bell as your rocket collides with obstacles.

Apart from stocking-up with fuel in the time honoured manner, ammo dumps have to be blasted for a supply of bombs; run out of these and you will most decidedly be in a Catch 22 situation.