Fifteen sovs is a tidy sum to shell out for any game, even if a 'Flight Manual' is included. The knowledge that this hi-tech, strike aircraft simulation hails from MicroProse is the sugar coating on a bitter pill.
The first half-an-hour spent in the cockpit was agonising... fumble, fumble, fumble... what's mor, the listed dual-joystick controls seem to be for the Atari. Yet after delving into the manual a few times, things began to fall into place with the result that I can happily recommend this offering to rich, flight-simulation fans.
As with every program of this type, the view from the 'window' is sketchy by arcade-game standards, but up to par.
You must deal with interceptors through seven missions and four levels of play.
There's enough complexity and depth to satisfy developing would-be fighter pilots.
Scores
Commodore 64/128 Version
Presentation
70%
Skill Level
90%
Interest
70%
Value For Money
50%
Overall
70%
Summary
There's enough complexity and depth to satisfy developing would-be fighter pilots.
Screenshots
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