Three Adventures on one tape are included in this exciting package from Duckworth. For the first two, 16K RAM is required and, for the final adventure, 32K.
Castlemaze Adventure has you exploring an old castle, with rooms, corridors, mazes, black knights, spiders, pirates, and sorcerers.
Tunnel Adventure places you deep underground in magical caves filled with poisonous snakes and fierce animals.
Underground Adventure traps you inside a vast cavern searching for the key to release you. The format of these three games is standard, with first a description of your location being displayed. This is followed by a list of items visible and a list of exits.
Move around these mind-mazes by typing in two-word commands. There is no guarantee that your intentions will be understood, but the computer has been programmed with a fairly wide vocabulary. You may pick up and carry various items that you find, to use later during the game.
All three adventures are well written and challenging, with, as is customary in Adventures, the Help routine being sufficiently cryptic not to make the game too easy (What did Hansel and Gretel do?).
Time unfortunately, has not yet permitted me to solve the Adventures, so if you find difficulty in completing them, a book by Peter Gerrard (the author of the programs) is available from Duckworth at £6.95 listing the three programs, together with tips on how to write your own Adventures.
Scores
Commodore Vic 20 Version
Overall
80%
Summary
All three adventures are well-written and challenging, with, as is customary in Adventures, the Help routine being sufficiently cryptic not to make the game too easy.
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