This game was itself the first part of a trilogy which later included Sorcerer and Spellbinder. On visiting the wizard's guild, you discover that one of your colleagues has been kidnapped. The first item on the agenda is getting out of the guild. Guardian nympths won't let you leave (but the place is about to be burned to the ground by an unstoppable and pyromaniacal foe) so you have to find a spell to teleport you into the vicinity of your captured colleague. And that's just just for starters...
Though sharing much in common with games in the Zork series proper, Enchanter was different in as much as it allowed your character to thumb though a thaumaturgical tome and cast a small number number of spells. And there aren't any Grue in it. (Actually, that may be an untruth - but then why should every game have a Grue warning?) It's an excellent first choice of a game: satisfying tough and yet funny at the same time. Enchanter really is quite unlike anything else there's ever been.