In this age where even the most average of sequels will strive to add darkness or comedy or an urban twist to its original formula, there is something pure - not to say noble - about the way the Dynasty Warriors series continues to pursue the exact same Chinese-set hack and slashery as the previous year with little but the addition of the odd elephant. Sure, recent additions such as Dragon Warriors 4 and Dragon Warriors 4 Xtreme Legends have continued the tradition of top class, historically accurate swordplay, but they've failed to add much - either in terms of new features or graphics - to the underrated set of games.
Well, get ready, because while 'Galore' might be overstating the number of fresh ideas here, Empires does prod the envelope on the strategy front. Simply wading into a huge troop of easily felled enemies is no longer enough, and this time they don't all end up on the end of your pike - or whatever you've upgraded it to. Now you need a brain to match the brawn, as you choose which part of Ancient China to invade via the map screen which pops up between levels.
Ming Bling
Graphically, Empires is the same as Xtreme Legends and the 'proper' Dynasty Warriors 4, with lots of battlefield action. The soundtrack remains a curiously inappropriate combo of gee-tar rock and big-voiced warriors - who all sound like gay Brian Blesseds. And while the game's design boffins have busied themselves in creating the strategy part, they've forgotten to address the niggly camera, which hinders mid-battle because of the time it takes to orient itself when you turn around.
In the long run, it's through the successful use of officers and employment of hired help (such as magic men and negotiators) that the map of Ancient China will slowly bear your colours. Sure, it's a lark to lop people's heads off, but lurching from battle to battle with weapon a-swing may not always be the best option. It may be wise to form a coalition to help expand your empire - have someone on your side you can talk nicely to the right opposition leader and it's possible. And if you don't get on, you've got the option to call off the friendship.
Actually, 'option' isn't quite right, because sooner or later the fighting comes into play and, whatever your tactics, it's these huge, engaging battles which determine success or failure; the frame rate remaining doggedly up tempo, even which dozens of warriors pack the screen. Swinging, lunging, swooping down off horseback and spearing someone's kidneys - this is still the meat of the game and, honestly, where the real fun lies. This is not a bad thing. It's just not entirely dissimilar to last time... or the time before that.