When your only motivation to continue is to see just how far down a tiled dungeon you can get, I became exhausted. I Love the combat system. The amount of weapons and armor you can equip your party members is great. But by not providing any story or character motivation, I became weary of the game. The repetitive music fit perfectly with the same look and feel on floor one as it did on floor 24. While I enjoyed the mechanics and searching, the somber feel of Dungeon Encounters made me realize why they don't quite make them like they used to.
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