Amstrad Computer User


Druid's Moon

Publisher: Top Ten
Machine: Amstrad CPC464

 
Published in Amstrad Computer User #48

Druid's Moon

As regular readers will be aware, a certain Charles Sharpe has been mentioned in dispatches quite often of late. He must surely be one of our most prolific adventure writers. This time his offering was found in W.H.Smiths on a budget compilation tape from Top Ten Software under the somewhat strange name of Bogies Pick 3.

The adventure is called Druids Moon and the other three games are Stock Exchange, Darkwurlde and Herbert's Dummy Run. The latter was a hit in its own right when released by Mikro-Gen, so the tape has to be good value for money wherever your interests lie.

Druids Moon brings back Tommy Astle, the hero from one of Charles' earlier games, Werewolf Simulator. We learn that Tommy has always had an interest in the magic and culture of the Druids. Now, with an intense feeling of being called by someone or something, he has travelled into the depths of the English countryside to learn his fate.

Druids Moon

He is staying at an "olde worlde" inn at Avenbury. It is here that we join him at the start of an adventure that may well change his whole life.

Mapping is not quite so devious as in Werewolf Simulator, but you must still take care to explore the terrain with pencil and paper at hand.

Exploring the surrounding roads and woods, you realise that there is more to Avenbury than first meets the eye. The number of locations is not very large, but it is what you do in these locations that is going to be vitally important.

Druids Moon

As with other games from the same author, useful items are not obvious, you must actively look for them. The first location is a good example: There are many useful things just lying around or within view, but you must SEARCH, EXAMINE, LOOK IN and LOOK UNDER everything you can think of to find what is there.

The program is written using Incentive's Graphic Adventure Creator and has the usual limitations of graphic design and parser. With that in mind, the graphics are an improvement over earlier adventures and the parser will accept sufficiently complex commands to make life a little interesting.

The amount of descriptive text is limited but still sets the scene adequately. The atmosphere is more in the mind than on the screen and builds quite nicely to the climax, which has a nice twist.

There can be no comparison between the elegant operation of something like Jinxter or Knight Orc and Druids Moon, but then there is a great difference in price. GAC games are still fairly common and represent much of the bread and butter for our adventure appetites. Long may they be so.