Commodore User


Drelbs
By U. S. Gold
Commodore 64

 
Published in Commodore User #16

Drelbs

Drelbs is that rare thing these days - a different computer game.

Play commences in a maze at the centre of the Drelbs Kingdom. The maze is made up of swing-gates that change their position as you move through them.

The object of the game is to make as many complete squares as possible by closing the gates on the three-sided squares. Once a square has been 'closed' it will begin to pulsate. You have to secure all the potential squares on the grid.

Drelbs

Out to stop you are the Trollaboars who can also flip gates. The Trollaboars are the evil destroyers who are out to wreck your square building programme. Your only defence against the evil T's is to trap them temporarily in completed squares.

Once all your squares are complete some of them will turn into Drelbish windows - you can hop through these into the dark corridor.

You are now in the land of the Gorgolytes who have enslaved the Drelbs. It is down to you to free them - by making contact with as many Drelbs as possible. The Gorgolytes attempt to push you back onto the Drelbish maze.

Drelbs

If you succeed in the dark corridor you can then get onto the bonus screen. The points you earn here will go towards freeing all the Drelbs still held captive.

There is one other way to get onto the bonus screen - by kissing the Mystery Lady. Her beautiful, but sad, face will appear in one of the Gorgolyte squares for an instant. If you are successful in stealing your kiss, you will jump to the bonus screen. Only when all the Drelbs have been freed will you discover the secret of the Mystery Lady.

Once you have been to the bonus screen, the round starts again. There are eight different rounds altogether: Sapphire, Ruby, Emerald, Topaz, Peridot, Agate, and Amethyst.

Fun to play and commendably different.