I had a lot of high expectations for Dolmen, considering the premise and gameplay genre. Unfortunately, it botches just about every aspect of being a Souls-like game. There were many concerns that I could look past in the demo, but are inexcusable in a full release. Not only are the technical mechanics poorly implemented with inaccurate hitbox detection and animations, the artificial difficulty and long spans of nothingness make the game frustrating for all the wrong reasons.
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