ST Format
1st July 1992
Author: Paula Richards
Publisher: Codemasters
Machine: Atari ST
Published in ST Format #35
Dizzy's Excellent Adventures
Oranges? Who needs 'em - eggs are much more - er, eggciting. Dizzy the bouncing egg is on the ST with his Excellent Adventures - a collection of games that have no relation to anything that eggs do in reality.
Bubble Dizzy
You're trapped at the bottom of the sea with sea creatures like Cecil the Seahorse. If you're going to survive, you have to get to the top of the sea because otherwise you run out of oxygen and drown. (Of course eggs need oxygen to live, how could they possibly survive otherwise?) You have to hitch lifts on passing bubbles, pick up pearls and extra bottles of oxygen along the way avoiding the unfriendly stinging jellyfish until you get to the surface. This sounds dead easy, but it's actually pretty tricky since bubbles burst - either because you bump into something sharp, like some coral (which is predictable, so you can take evasive action) or the surface tension of the bubble gets too much (which is unpredictable and you can't). When this happens, you're left without a ride and sink again, which is pretty frustrating when it happens for the twentieth time.
Dizzy, Prince Of The Yolkfolk
The aim of this is to rescue Daisy from her 100 year snooze while avoiding the likes of Rockwart the Troll since he loves to eat eggs for breakfast. To do this, you travel through the countryside and across lakes collecting cherries for a pie. Along the way, you meet people and creatures - some give you advice, some are downright unhelpful - like the watchman who refuses you permission to land on solid ground telling you to go and get him something valuable - and some who need your help. A few of the puzzles are incredibly simple, but the rest are totally infuriating, especially since you can't move along any further in the game until you've solved them.
Kwiksnax
An eggcellent puzzle. You run about moving blocks so you can eat the fruit to get points, move onto the next level and ultimately rescue the Yolkfolk. This is seriously good fun - you have to move out of the way of deadly creatures who manifest themselves as unpleasant things like skulls, collect the fruit, move the blocks that can be moved and try and trap the nasties (if you're keen and have the malicious inclination you need) within sets of blocks. You get bonus rounds, too, which are even better - all you do is go where the arrows tell you, manically eating the fruit in your way. Brilliant while it lasts, but it doesn't last that long.
For a different opinion of Kwiksnax, turn to issue 34 and see what adult Ed Ricketts had to say about it. Of course, if you don't have that copy of ST Format, go straight to page 44.
Panic Dizzy
Remember that game you played when you were about two years old where you had to choose a coloured shape and put it into the corresponding hole in the lid of a tin? No? Well, you might when you see Panic Dizzy. That's it really - you match the falling shapes to the holes which scroll horizontally along the bottom of the screen. As you miss, chutes descend, so the shapes have a shorter distance to fall and you have to think - and co-ordinate - faster.
There's a two-player mode which is quite tough, too - you concentrate so hard on what you're doing you don't have a chance to realise how close you are to complete defeat. All in all, it's pretty good for a quick couple of days, but the absence of a bouncing egg may put real Dizzy devotees off.
Spellbound Dizzy
Stupid Dizzy's gone and run the risk of getting himself and his yolky pals hard-boiled by reading out a powerful spell from Wizard Theo, which has, unfortunately, had the effect of banishing Theo and Dizzy's mates into the Underworld. To release them, Dizzy has to find a few stars and the like, travelling over vast lakes infested by hungry whales, into deep pits and across fields infested by killer bees. There are problems to solve along the way as well as things to pick up and conversations to have. It's pretty tough in places and sometimes even following the hints like - "try throwing a heavy rock on a cloud" is met with a distinct lack of a response.
Verdict
If you're a hardened games player, Dizzy's Excellent Adventures isn't going to offer you anything new or exciting, mentally stimulating or addictive. But if you want something to lighten up your relationship with your ST, this collection is for you. All the games are easy to get into, attractive to look at with big, bold graphics and you can play them and get somewhere without too much trouble, so they're satisfying too. The spark of originality in the uplifting Bubble Dizzy is also very refreshing. So, forget about eggs being bad for you - and get this.
In Brief
- Fantastic colourful, cheery graphics.
- Really there are only two types of game - puzzle and arcade - out of five.
- Dizzy's Excellent Adventures are for you if you just want some light relief or have a childlike short attention span.
Scores
Atari ST VersionOverall | 82% |