Reading the plot of this one is like wading through a Hans Christian Anderson story that's been rewritten by William S. Burroughs and illustrated by H. R. Giger. To put it bluntly, Daisy, Dizzy's plutonic pal, caught herself on a mystic spinning wheel she found in a castle in the Enchanted Forest which they blundered on when Daisy found all her cherries had been stolen by Pogie, the Fluffie. See? Utter nonsense.
Anyway, at the beginning of the game, Diz is incarcerated below ground, but soon gets free thanks to a puzzle of such blinding obviousness it makes you want to weep. After that, it's mostly plain sailing. The idea's to find the cherries you originally came for, get rid of Rockwart the vile troll who locked you up in the first place, and rescue Daisy from the indignities of sleeping for too long.
The same sorts of puzzles crop up as in other Dizzy games, but you need to do a lot more bounding around to get the objects to solve them in this one. The locations cover such diverse places as Heaven, a tree village, the castle and a large amount of forest. Dizzy's particularly athletic: his jumps sometimes span half the screen. The graphics and animation here are a lot better than, say, Spellbound Dizzy: brighter and more complicated. In the end, though, it's all just one more Dizzy game with which to while away a couple of hours, just you wait until Virtual Reality Dizzy appears.