A surprisingly good licensed platformer for the Nintendo DS.
"Any other time you'd be 100% right. This time, you're 100% wrong."
Kimmunicator, however, has a charm that grows on you. Everything up to the point where the grappling hook is accessed is training for the basics of the game: it's alright, nothing offensive, but should have been skippable. When the grappling hook does come into play, however, the gameplay tightens up and makes for an excellent platformer. Kimmunicator plays somewhat like a crossbreed of Prince of Persia and Bionic Commando. Its levels are a veritable playground of places to hop, jump, swing, and wall-bounce.
In fact, not having fun with the nicely designed platforming sections and gameplay is somewhat hard... but there are drawbacks. But first, it has to be mentioned that a new 3D engine graces the game. Although everything moves in two dimensions, environments and characters are fully 3D. This even extends to the backgrounds, which are fully polygonal. Combining the attention to detail and the simplistic color scheme that hearkens to the cartoon's style make Kimmunicator one of the best looking games on the DS. This comes as a price, sadly. With the 3D engine, hit detection between Kim and enemies is spotty at best. It essentially kills the combat of the title, which is a huge black mark on everything the platforming sets up for the game.