Despite the allusion to the "dirty dozen" of a famous movie, Dirty Dozer has nothing military about it: it is a hybrid puzzle, a crossing between a classic platform game and the good old Sokoban. At the command of Rusty, an old bulldozer who does not resign itself to being scrapped, your job will be to place crates at certain points on the screen. Sounds easy, right? In fact, as lovers of this type of puzzle will already understand, it is not like that at all!
Apart from the layout of the platforms, which often makes it necessary to study the screen thoroughly before setting off, there are presses, electric shocks, cannons and other dangers which will give you a lot of trouble.
Also, sometimes you have to jump to break rows of bricks above Rusty in order to break through - unless there is a crate located right there - and, if you are not pushing a crate, you can go from one side of the screen to the other (like in Pac-Man).
Finally, if you play on a Spectrum equipped with an AY chip, game action is underlined by some tunes composed by the author himself.
Dirty Dozer, in addition to being a lovely example of a puzzle game that revises a classic scheme in an original way, reveals a noticeably creative use of AGD: it is worth mentioning that Miguetelo did it all by himself.