Games Computing


Dicky's Diamonds

Publisher: Romik
Machine: Commodore 64

 
Published in Games Computing #6

Dicky's Diamonds (Romik)

The scenario for this game features Dicky (the owl) who has to retrieve as many of the diamonds (held at the centre of a web) spun by Stephen (the spider). The retrieval can be accomplished by Dicky walking over the entire web, gradually weakening each of the white strands of the web (shown by the white strands turning black) until the entire web turns black and the diamond falls from the centre of the web to the ground. It can only be caught by Dicky if the last strand to be weakened is a central strand or else the diamond falls to the ground only to be lost.

Stephen then brings out another diamond and places it in the centre of another web. While Dicky is weakening the strands of the web, Stephen is doing his best to catch up with Dicky (the owl) by travelling along the strands, strengthening those weakened by Dicky.

If Dicky and Stephen meet on the same strand then Dicky (the owl controlled by you) is poisoned and a life will be lost resulting in a new web being spun.

Dicky's Diamonds

The webs are respun each time Dicky manages to completely weaken the web (regardless of whether the diamond is caught or not). Stephen's attempts to safeguard the stolen diamond also become increasingly persistent as the number of webs spun increase.

By the eighth web (if you should be so lucky) the difficulty increases, with the introduction of another spider, Stephen's friend Cecil.

The second spider only appears if the specific option was selected at the start of the game. The other options allowing the player to change the speed, allow/disallow unlimited flights across weakened strands of the web, up to the 7th web can be selected as the starting web, and of course the second spider option.

The six control keys are well placed on the keyboard but a joystick allows the player to concentrate on the flight of Dicky rather than the operation of the keys.