Amstrad Computer User
1st August 1988
Categories: Review: Software
Publisher: Firebird
Machine: Amstrad CPC464/664/6128
Published in Amstrad Computer User #45
Demon's Revenge
Anyone who's spent a wet Bank Holiday Monday afternoon watching Sir John Gielgud accompanied by Roland Rat and Orville presenting Disney Time knows exactly what happens to errant apprentices who dabble with things that they didn't ought to.
Unfortunately, Merlin Jnr seems to have been unaware of this elementary fact of life; perhaps he preferred The A Team.
Whatever the reason for his ignorance, Merlin Jnr has been a very naughty boy and is now in Big Trouble. Demon's Revenge gives you the chance to help him out.
Butterfingers Merlin has managed to knock over and break four innocent looking jars. If these jars had contained the sorcerer's spare dentures, or his hair gel, or even his auntie's extra strong home made pickled onions, all would have been well: a quick tidy up and no one would have been any the wiser.
But the jars contained the four talismen of Trodor the Demon - wouldn't you just know it - whose evil powers are now free in the castle and up to no good.
Each talisman has broken into four pieces and the only way to stop Trodor is to collect the pieces, and return them to the templates at the top of the castle.
Demon's Revenge is an impressive game requiring a logical, step by step approach. It does not reveal its secrets easily and yet retains enough elements of excitement to satisfy even the most ardent, trigger happy joystick fiend.
Colin
Finding your way around the castle while maintaining the optimum combination of keys, spells and objects, fighting off the demons as you go, is roughly equivalent to juggling red hot pokers round the maze at Hampton Court on a busy Sunday afternoon.
The graphics are excellent, and the three dimensional freedom of movement gives the game a realistic feel. A good value game that should maintain a high level of interest and entertainment for some time.