Games Computing


Deathstar

Publisher: Amazing Games
Machine: Spectrum 48K

 
Published in Games Computing #11

Deathstar (Amazing Games)

This software from Amazing Games is of truly amazing quality in the most contorted sense of the phrase - it is sucha poor quality program that had I written it I would have dismissed it as slow, unresponsive and graphically uninteresting. The nearest to space flight my copy achieved was the flight from my hand to the dustbin!

The so-called '3D' effect apparently consists of a segmented border changing colour in a sequence - a seemingly good idea for three dimensional movement simulation, but in its present form it should not have travelled further along the production line than stage one prototype. The effect is improved somewhat when an alien craft is actually approaching - but here again the effect has been poorly and amateurishly achieved - no smooth moving graphics here, but five sudden jerk-like jumps forward in space during which the craft assumes five different shapes!

The object of the game is to save the rebels encamped on the 4th moon of Yavin, which is achieved by destroying the Imperial deathstar. To reach the star you must blast through sectors of aliens, the sectors being separated by a force wall which must be passed through.

The game as a whole is an uninspiring version of a good idea. I certainly would not buy it, as I consider it very poor value for money, and of dubious entertainment value.