Commodore User


Dark Tower

Categories: Review: Software
Publisher: Melbourne House
Machine: Commodore 16

 
Published in Commodore User #21

Dark Tower

Nobody could accuse Melbourne House of ignoring the C16. Dark Tower is the sixth game they've released for the machine, and a fairly ambitious one at that. In order to accommodate all 27 screens, it loads in parts, extra screens being loaded into memory during the course of the game.

As far as the fairy tales are concerned, you, Prince Harry, have been turned into a mutant by the guardian of the Dark Tower. To restore your good looks, you must visit every chamber and collect the jewels to be found therein.

The game is very much in Jet Set Willy mould, which means you have to attempt to negotiate a screen a dozen times before you crack the secret, but that's the fun of it after all. Things start off simply enough, but get tricky fast. The look of some screens alone is enough to put you off. My favourite is a chamber of swinging ropes which you have to cross Tarzan fashion, grabbing jewels as you go.

Dark Tower

One of the better C16 offerings from Melbourne House and good value at under six pounds.

Melbourne House were very quick off the mark with the first commerical games for the C16.

It was a fairly average Donkey Kong rip-off called Roller Kong. Nothing to write home about but it is still the only Kong game for the C16.

Other games from Melbourne House for the C16 are Classic Adventure - a text only adventure. Wizard And The Princess is a simple adventure with graphics. The one thing Melbourne House haven't done yet is a version of their classic Hobbit game.

Other Reviews Of Dark Tower For The Commodore 16


Dark Tower (Melbourne House)
A review by M.W. (Home Computing Weekly)