Commodore User


Cyber One

Categories: Review: Software
Author: Ferdy Hamilton
Publisher: Sparklers
Machine: Commodore 64

 
Published in Commodore User #43

Cyber One

In this revamped oldie you take the role of a captain of the 'Seventh Squadron' who is patrolling the perimeter of the mothership as it ventures into an unknown galaxy. The mothership is attacked by aliens. Why? There wouldn't be much to do in the game if it wasn't. You alone must destroy these or not only will you be demoted to the 'Seventh Squadron's boot cleaner' but it could also be the end of civilisation as we know it!

The first section of the game involves you cleaning up the mothership of those scumbag aliens. Easy do so, just fly around and blow them away. This part of the game looks like a prehistoric version of Parallax. An above screen view is given and there is eight directional scrolling (something of a rarity when this was first around). You have an energy limit which starts off green and you will die the moment it turns red. When you have destroyed all the aliens infiltrating the mothership, they will then play their trump card and bring on the Power Station. No, it's not a collection of Duran Duran members, it's one mean ship, give times as big as you, and it can fire in eight directions. Its defences are not exactly weak either and it will take a few shots before you can dispose of the big invader.

When you clear the aliens off your ship they will retreat back to HQ and you've not the apathetic little wimp who's gonna let them get away with that. No, you're going to follow them and find out where their base is. The only trouble is that to get to their base you have to go down this great long tunnel at what you are told is "mega-speed". The tunnel scrolls towards you from left to right and you must negotiate the little bumps in it. Touch the walls and you can kiss one of your lives goodbye. After a few seconds on the tunnel, you think "What a doddle!" but then it happens... mega-speed was an understatement, the tunnel goes so fast you can hardly see what you're doing. The yellow and blue squares that line the walls don't do your eyes any favours either. Book an appointment with the opticians after playing this far.

Cyber 1

If you eventually clear that (I doubt it very much!), you then find yourself finally inside the HQ of the anonymous enemy. Your task is then to go around with your droid and pick up stars in order to destroy the base. What kind of power they have you are not told. Another thing you should pick up en route is a map of the way out.

I'm not sure about the origin of Cyber One. I was a little bewildered to say the least when I saw an ominous-looking Elite Software written on the title screen. Apparently though, this game was nothing to do with them.

Cyber One is an above average game which relies mainly on its price for its attraction, although I did slag a game similar to this in every way last month - Raid 2000 - but that was panned mainly due to its price. Cyber One is slightly better and cheaper but for three nicker I'd still go for the standing ticket at Loftus Road. [Not if you were with the visiting supporters you wouldn't, you'd be a quid short! - Ed]

Ferdy Hamilton

Other Reviews Of Cyber 1 For The Commodore 64


Cyber One (Sparklers)
A review

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