Games Computing


Cuthbert In Space

Publisher: Microdeal
Machine: Commodore 64

 
Published in Games Computing #10

Cuthbert In Space (Microdeal)

Basically, the game resembles that of Ultimate's Jetpac but with added features to make full use of the Commodore's facilities.

The scenario is set with the player (using either the keyboard or a joystick) having the task of controlling a remote shuttle to firstly pick up fuel pods (which are lying on the different levels of the planet's surface) and return them, one at a time, to the mothership located at the base of the screen. Whilst keeping an eye on directing the shuttle to collect the fuel pods and return to the mothership, it would be useful if the other eye (at the same time) could be used to avoid the horizontally flying objects otherwise known as the Intergalactic Police Force.

Once having collected all of the fuel pods and returned each to the mothership, the player is then transported to another planet with an increased number of fuel pods and flying objects whose movements become increasingly erratic.

As an option, to gain additional points the player having collected the last fuel pod and before returning to the mothership to transport, can hang around to collect the falling treasures before they hit the ground, whilst still avoiding the IPF, returning only when totally satisfied with the loot, to beam into another screen.

Occasionally, whilst transporting between planets, the mothership develops a malfunction and requires maintenance. This is accomplished by having to send out the shuttle to the location of the nearest supply parts. The player is given the coordinates of the mothership's location, the shuttle's present position and that of the parts depot. The joystick or keyboard can then be used to change the coordinates of the shuttle's position to match that of the parts depot and then back to that of the mothership, within the specified time limit.

There is a pause feature with twelve levels of play of which 1-8 is user selectable.