With Cultic, the nostalgia hits hard. So hard that it was easy to overlook some of the lighter features of the game. Enemies are mindless cult fanatics, sometimes with a gun, other times with an ax, and on occasion dressed in more than just robes. But that doesn't matter. What matters is that Cultic made me feel like I was sitting on a kitchen chair in my friend's house, taking turns trying to clear levels like I was ten years old. When I find something that gives me that goosebump feeling of nostalgia, I eat it up. Cultic made it feel like Thanksgiving; I can't wait to see what the solo developer, Jason Smith, cooks up for chapter two.
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