Commodore User
1st March 1989
Categories: Review: Software
Publisher: Digital Magic
Machine: Amiga 500
Published in Commodore User #67
Scorpion (Digital Magic)
Now then, I quite like this, but there are a few people about who don't speak of it as highly. Maybe it's only because I've played this quite a bit. I guess it's one of those games that grows on you.
You are some sort of space-suited star warrior or other who has to rid the universe of the same old evil that has a habit of cropping up in all the games these days. To rid the cosmos of this aberration, you have to travel through five time zones, each with their own climate. Level one has you battling along a few pirate ships and then into a harbour set, seemingly, at around the end of the seventeenth century.
The game is viewed as a left-to-right scroller, and scroll very nicely it does too. The collision detection is awful, and the platform detection is appalling. At times you can find yourself standing on nothing at all, and at others you fall through seemingly solid areas of buildings and boats.
It's not brilliant, but once you learn to cope with the collision detection, it can be fun.
Who Framed Roger Rabbit? (Buena Vista)
Following hard on the paws of the Amiga version, the 8-bit version of Roger Rabbit is something of a relief after the torment of continual disk loading the game on the bigger machine required. Naturally the graphics aren't in the same league which somehow spoils the point, particularly when you realise the gameplay is the same.
It's not bad, but you know you're being tempted to go easy on it because the film was so brilliant. Leave Jessica to Judge Doom and go and see the film again instead.
Tiger Road (US Gold)
I'm all for simplicity, but this is a bit too simple for a beat-'em-up, isn't it? You are a sturdy little fellow whose job it is to get to the end of the game. How do you fight past the bad guys? Press fire. That's it. No silly messing about with diagonals and funny joystick twists.
Fire makes your little fellow swing whatever weapon he happens to be carrying at the time.
The graphics are nice, backdrops are OK; but the sound is the game's best aspect. A pleasing tune plays throughout, and it takes quite a while before you get stick of it.
Tech (Gainstar)
Tech is one of those Zoom-like games which don't have the greatest graphics you've ever laid eyes on, and the sound doesn't exactly make your lug holes want to shiver with delight; but never mind, like Zoom, it is incredibly addictive, and much of its appeal lies in its simplicity.
The idea is basically a three way race to trap your opponents. As you shoot around the arena both you and your two enemies leave impenetrable trails. Crash into one and you'll be smashed to smithereens. Be encircled by one and its' bye bye life.
Things get even more difficult in the later stages of this twenty-five level game. Even at the start, there's no way that your opponents are playing kiss chase, but they do at least observe some kind of standards. Later on, what there was of a rule book is thrown out of the window and the nasties resort to Kamakazi attacks.
That's about it. All in all, a decent game.
A Question Of Sport (Elite)
Errr... remarkable. Here's a TV licence that actually manages to successfully capture all the thrills and spills of the TV shot itself. Join with David, Ian and Bill as they cross wits and wrack each other's brains with questions of a sporting nature.
Choose your team from a bank of twelve happy faces. Each person has a specialist subject, and it's important to have as wide a range of these as possible.
All the rounds from the TV show are here from the pictureboard, where you choose from twelve piccies. Once you've chosen one, the computer prints a digitised piccy of our beloved Davey, and a speech bubble appears, and inside that bubble appears the question. The computer then gives you four possible answers and a clock ticks down when you select one. Get it right and the crowd roars its approval. Get it wrong and a short tunette goes 'waa waa waa' at you.
The graphics are well digitised. It's just a shame there isn't more of them. The layout is clean and functional, and fits in with the design of the show. Sound consists of a title tune, a tunette or two, and a sampled sound effect here and there.
Good as a two player game, but I couldn't help but feel a little cheated on the one player game. After all, the computer knows all the answers!
Titan (Titus)
Oh dear, oh dear. If you look back, you'll find that the Amiga version was slated and guess what? The C64 version is even worse.
The game is the same. You control a block that sits in amongst a lot of other blocks. Bouncing aorund within the 'arena' is a ball. This ball can destroy certain blocks. To complete a level, you have to destroy all the destructible blocks by bouncing the ball off them. You steer the ball by knocking it against your block.
As with the Amiga version, the C64 version contains the same semi-monochromatic screen display and too-fast-for-the-eye-to-follow scrolling that made the Amiga version so hard on the eyes.
Other Reviews Of Scorpion For The Amiga 500
Scorpion (Digital Magic)
A review
Scorpion (Digital Magic)
A review by Tony Dillon (The One)
Scores
(Amiga 500)
(Amiga 500)
(Amiga 500)
(Amiga 500)
(Commodore 64/128)
(Commodore 64/128)