Games Computing


Crazy Kong

Author: Simon Rockman
Publisher: Interceptor Micros
Machine: Commodore 64

 
Published in Games Computing #1

Crazy Kong (Interceptor Micros)

I cannot confess to liking Crazy Kong and this package did not do anything to raise my interest.

The program is based on luck I reckon, as when you jump over the barrel - clear it on the way to the happy landing - 'bang' - you're dead for no apparent reason!

If using a joystick, beware, the game disregards diagonal values; the keyboard layout for people without joysticks must have been designed for Zaphod Beeblebrox!

Crazy Kong

The game claims to be written in machine code... but after a tap on the non/stop key, quite an extensive basic program can be listed?!

The game kept me occupied for two days, after that I, and everyone else trying, decided that sheet two perhaps was a bit too higher 'luck' standard for us.

Most of the graphics are made up of sprites, even Kong who seems a bit squared off at the edges.

The instructions are the bare minimum - how to move your little man and battle your way through the screens.

Simon Rockman

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