The One


Crazy Cars 2

Categories: Review: Software
Author: Gary Whitta
Publisher: Titus
Machine: Amiga 500

 
Published in The One #6

With three racing games already under its belt, Titus goes back to basics with the official sequel to its first release. And, if you can read this, you're too close to Gary Whitta.

Crazy Cars 2

With Titus' Crazy Cars featuring such exotic automobiles as the Lamborghini Countach, Porsche 911 and Ferrari Testarossa, you'd be forgiven for thinking that there isn't a more luxurious sports car to introduce in this follow-up. But no, Titus has come up with Ferrari's ultra-sleek limited edition F40, which is now only available second-hand (due to very few being manufactured) and would set you back somewhere around the 300,000 mark.

As an FBI agent in Crazy Cars 2, your mission is to crack a car theft ring organised by a group of corrupt cops. There are four US States to race through, with time being your main enemy (an unlimited number of foul-ups are allowed, as long as they're not too serious).

Call up the route map to show the point you've got to reach and the time left to get there. Titus claims that all the roads in the four US States featured in Crazy Cars 2 have been accurately reproduced. Apparently, the route from Salt Lake City to New Mexico is lined by miles and miles of flat green grass and snow-capped mountains.

Crazy Cars II

The only other cars that appear on the road are driven by the morally-unsound policemen who will stop at nothing to prevent you from reaching your destination. Forget blowing them away Fire And Forget-style though: there aren't any weapons to use, and any contact with a police car causes the F40 to explode!

Every now and then, a small by-road breaks away from the main freeway for a few miles. However, apart from avoiding the cops for a short while, there doesn't seem to be much point in risking your car to drive down it.

On the frontier between bordering States, the police have laid out a roadblock - sometimes two striped barriers and occasionally a line of oil drums. Strangely enough, not even a Ferrari travelling at over 300 mph has the power to break through and driving into it results in death (yet again).

ST

Crazy Cars II

Crazy Cars 2 is one of the least impressive driving games to appear. The car's control varies between being unresponsive and ridiculously over-sensitive, while the collision detection only makes things worse.

Other cars on the road drive right over you as if you weren't even there, and the car explodes even though you haven't hit anything! Arrrrghhh!

There's no sensation of speed, and even at the top whack of 327mph, the car only seems to be trundling along. To cap it all, the sound consists of nothing better than a grating engine sound and unrealistic white noise explosions. Come on Titus, get into gear.

Amiga

Due out at the same time and price as the ST, this version is likely to be every bit as weak, with only slightly enhanced sound and faster game speed to make a difference.

PC

Also set for release about now at £24.99, the PC version is unlikely to differ much from the other versions.

Gary Whitta

Other Reviews Of Crazy Cars II For The Amiga 500


Crazy Cars II (Titus)
A review by Mark Mainwood (Commodore User)

Other Amiga 500 Game Reviews By Gary Whitta


  • Bomb Jack Front Cover
    Bomb Jack
  • Bionic Commando Front Cover
    Bionic Commando
  • Dugger Front Cover
    Dugger
  • Rocket Ranger Front Cover
    Rocket Ranger
  • Sword Of Sodan Front Cover
    Sword Of Sodan
  • Dynamite Dux Front Cover
    Dynamite Dux
  • Antheads: It Came From The Desert II Data Disk Front Cover
    Antheads: It Came From The Desert II Data Disk
  • Helter Skelter Front Cover
    Helter Skelter
  • Skychase Front Cover
    Skychase
  • Zynaps Front Cover
    Zynaps