Future Publishing
1st June 2006
Author: Gary Cutlack
Publisher: Eidos
Machine: Xbox (EU Version)
Published in Official Xbox Magazine #53
New-style Commandos kicks three kinds of arse
Commandos Strike Force (Eidos)
What a surprise. A wargame that starts with an intro movie in which you parachute into enemy territory. It must've been... last Tuesday when we last played a wargame with an intro movie in which you parachute into enemy territory! Then you're dumped in Germany and expected to play some war. It's not a particularly original turn of events for an Xbox game. But once you start playing, it's obvious that Commandos Strike Force is a quality presentation beneath its familiar surface.
This is an all-new Commandos. Not just a new instalment, but an entirely different and vastly better approach. Previous games have been one thing - hard. That insane difficulty has gone, as has the isometric viewpoint - now it's all posh 3D. You can even select Easy, Normal or Hard when starting each mission. It's user-friendly, fun Commandos!
And get this - it's really good. Your gaming chores are in keeping with Commandos history, a mixture of sniping, spying and shooting. The first mission is stealthy, using the usual hidey-game elements - sneaking up behind Germans to kill them, crouching, staying hidden in the shrubbery and working your little radar to figure out which way people are facing so you can stab them in the back. War is dirty like that.
Sniper William Hawkins helms these initial stealthy bits, but his real job is shooting things that are far away. When sniping, the Left trigger holds your breath for more accurate shots, and with massive, open fields to fight in, loads of zoom and clever planning is necessary. It's a bit of a pain the way your shiper scope view 'zooms out' each time you fire a shot and reload, causing you to lose your aim, and the auto-aim option is extremely generous, so you might like to turn that off if you want more of amanly challenge.
But that's just stealth for beginners. You're quickly introduced to the Spy, who isn't just stealthy - he's positively invisible. Now you're infiltrating the French Resistance to try and work out who the Nazi mole is. Spy missions are even more challenging than those of the sniper. Now you're on the ground, among the German menace, eavesdropping on them and stealing their uniforms to blend in. Soldier uniforms won't fool the high-ranking commanders, so you have to have the appropriate uniform for each occasion - like a wedding.
Now you have to start planning and looking ahead even more. Relying on the radar isn't enough - you absolutely have to pay attention to what's happening, where the soldiers are, what rank they are and use your binoculars to see who's moving and who's standing still. The Spy's missions are the game's hardest bits by far, featuring much forward thinking, constant bush-hiding and numerous tough situations. You can chuck a coin to distract guards, spy through keyholes and generally immerse yourself in the world of war.
The second mission kicks everything up a gear. Now you're introduced to the Green Beret, your beefcake man who likes to get involved. Now you control two men at once, switching between the manly Beret and sniper Hawkins by pressing the Black button.
Suddenly you're commanding an entire battlefield, but it doesn't feel technical or like a chore. If one of your men dies he's taken out of action for a minute or so until one of the Allied troops you fight alongside can get to him and heal him, forcing you to switch characters and use your full range of skills. This is awesome stuff. Leading your ground troops and switching to a distant sniper gets you right into the middle of the action, action that'd normally be split into two separate levels in most games.
Commandos is like this all the way through, giving you more play options and never bogging you down with much in the way of organisation. Plus, the usual claim of there being multiple routes through each mission is actually true for once. Levels are more open in Commandos, with wider surrounds, more bushes and many more opportunities for clever play. You can edge around a group of soldiers by hiding in the bushes, spending ages spying on them with your binoculars and working out how to pick off each soldier individually. Or you can gas them, strangle them from behind, snipe them from afar or shoot them in the face from really close up with a big machine-gun. With all three characters working together on several missions, there are options galore.
Each mission is also split into Primary and Secondary objectives. Not a particularly original way of doing things, but you always know what your next task is. Play it on Easy mode and you don't even have to worry about failing mission objectives and can just carry on smashing through. Fail a mission and you get to see your comrades gunned down too. Poor chaps.
Obviously with such a varied cast of characters Strike Force s ideal for Xbox Live play, coming with support for 16 players and much to do. There's teamplay in the online stuff too, with co-operative missions where rival teams set out to infiltrate a base and arm a bomb - but only the Spy has the skills required to interrogate enemies and get their half of the arming code. You've got to work together in multiplayer too, as well as when playing on your own. This isn't a game - it's a morality tale!
The only blotch on the landscape is the duff old flat cardboard bushes. When you spend so much time sneaking through the undergrowth, it's a shame you're always surrounded by pretty terrible 2D shrubs. Apart from that and some ropey cut-scenes, Strike Force looks the business. Commandos Strike Force achieves the impossible - it's a wargame that's innovative and interesting to play. Switching characters in the middle of a battle keeps the pace high, while the solo chapters use each fighter and their skills to their fullest. It's all good. Well, the story's a bit old and predictable, but hammer A through all the boring talking bits and you're left with one of the finest and most intelligent war games on Xbox.
Good Points
- Three ways to play, each of them top quality. The stealth, sniping and action bits are all superb.
- Clever multiple-character missions let you control the battlefield better than ever before.
- The game delivers on the promise of giving you multiple ways to complete each mission - and this time it's true.
- The levels are big and open, giving you room to plan your attacks and plenty of sniping hidey-holes.
Bad Points
- The plot and story sequences are rather ropey, with a bland, cliched old war story and dodgy look.
Verdict
Looks good, each mission is different, huge levels and loads to do. A fantastic shooter with incredible depth.
Other Xbox Game Reviews By Gary Cutlack
Scores
Xbox VersionOverall | 86% |