Commodore User


Commando

Author: Mark Patterson
Publisher: Elite
Machine: Amiga 500

 
Published in Commodore User #75

Commando

When you boot Commando, you're loading a piece of history. Back in 1984 it became an instant hit with all arcadesters. Then Elite made it one of the first-ever home computer licences. The idea behind the game was as simple as it was revolutionary. Guide your GI through six vertically scrolling levels, kill everyone you meet, rescue a few prisoners and cause as much mayhem as possible.

The C64 version included some fantastic pieces of music and excellent graphics. The only trouble was that it was outrageously hard. Unfortunately, the Amiga version has lost a lot in translation.

The difficulty has gone. It's now too easy to complete a level. Graphically the game has been toned down; you are no longer the rough-edged blood and mud characters of the C64; instead you get nice clean sprites. Unfortunately, the music has lost all its strength now; it has wimpish spot effects and seems wasteful of a sound chip. Worst of all, your grenades can only be thrown forward, so you tend to be better off with just your trusty machine gun.

I was generally disappointed with this version. It lacks the feel that made the action frantic in the original. Add its age to this and even this classic begins to look more than slightly dated. Still, a definite for kill-crazy Commandos. It's jam-packed with ketchup, but if you're after a healthy shoot-'em-up, you might choose something else.

Mark Patterson