Alessandro Grussu


Coloristic ZX

Categories: Review: Software
Author: Alessandro Grussu
Publisher: Martin Borik
Machine: Spectrum 48K/128K/+2/+3

 
Published in Al's Spectrum Annual 2021

Coloristic ZX

Like many other puzzles, Coloristic ZX requires to perform a simple task under increasingly difficult conditions. In each of the 80 levels you have to colour all the squares of a scheme, starting from a certain location. At the beginning, as usual, levels flow quickly, allowing the player to become familiar with the basic concept: there is only one colour and no obstacles appear.

Going on, the first difficulties come: multiple starting locations of different colours - there can be up to four - each with its number of squares to colour; one-way squares; squares that must be coloured only in a fixed colour; schemes with entry and exit points connected together; and so on.

If you realise you made a mistake, just press R to start the level over. Each level can also be recalled by pressing C and entering an alphanumeric code of 8 elements. This code is shown to the player at the end of the relevant level.

The Spectrum conversion of a title for mobile devices, Coloristic ZX is a good brainteaser with a minimal design, which due to its immediacy will also appeal to those who usually do not pay much attention to this type of games.

Alessandro Grussu

Other Reviews Of Coloristic For The Spectrum 48K/128K/+2/+3


Coloristic (Martin Borik)
A review by Chris Wilkins (Crash)

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