Amiga Power


Cognition

Categories: Review: Software
Publisher: PD Soft
Machine: Amiga 500

 
Published in Amiga Power #41

Cognition

Guest Reviewer - Barry Norman of TV's famous Hiya Barry: This is, is it not, unless my humble senses deceive me, a puzzle game involving cogs. Yes, cogs. Not any old cogs, but cogs with coloured spots no less, and half of them with their teeth missing. Some might say that describes perfectly the cast of Grumpy Old Men, but I would not venture to be so bold.

So, to the plot. Oh, there isn't one. Well, not one to speak of, but that hasn't hampered John Hughes for the past decade, so let's not dismiss this out of hand. In place of a plot we have what those wacky Hollywood suits call a concept. If you manage to turn all the cogs so that all matching coloured spots end up next to each other then you've completed that screen and it's on to the next, which will, no doubt, feature more cogs, and, perhaps, less teeth, but, definitely, a bigger challenge.

It's a simple enough sort of film, with few surprises and a dearth of decent cameos, but somehow, and don't ask me how, it works. It is decently addictive, with some fine cinematography supported by strong direction, which keeps it developing at a fine old pace. And you can't say fairer than that.

Roughly translated, a fairly decent puzzler.