In a quiet village, people have recently disappeared. Rumour has it that this fact is connected with the recent establishment of a mysterious "social engineering research centre". The last to disappear is a 6-year-old girl. His brother Sami decides to sneak into the building in search of her.
In Code-112 you guide Sami through six screens viewed from above. In each one of them, he must pick up a floppy disk and insert it into a terminal to obtain a code to unlock the door leading to the next screen. Your task is made difficult by the presence of guardian robots patrolling rooms and corridors; they get alarmed if Sami stands too close to them. Sami can push carts to block certain passages, in order to hinder the robots. He also has to pay attention to energy barriers, circular blades and surveillance cameras (the latter can be deactivated).
Code-112 is an example of a rare genre on the Spectrum, a mix of action and adventure with a "stealth" gameplay. Graphics and sound are not bad, with some peculiarities such as the lamps splashing light when a sprite passes near them, but the predominantly dark colours (black on blue) become tiresome after a while. Guardian robots often position themselves in such a way that it is very difficult to try to divert their attention in order to pass, and this can be frustrating. But the major limitation of the game is its brevity: just six screens. Notwithstanding this, it generates interest due to the attempt to create something different from the usual types of games developed with AGD.