Too Big Issue


Clogger

Author: Mary Hoffman
Publisher: Impact
Machine: BBC/Electron

Clogger

Type of Game: Repton style strategy/puzzle game

Scenario (taken from instructions): In a strange and mystical land there lives a peaceful race of beings called the Cloggers - unusual creatures with three feet and no head. They have powers which allow them to perceive their surroundings in a way that is incomprehensible to man. They also have a great love of art, and the ambition of all Cloggers is to reach the status of Master by proving their appreciation of art in a series of cunningly conceived tasks.

In these, they must reassemble various pieces of artwork which are scattered around dangerous landscapes in the hidden valleys of Clogland. Now you have a chance to reach this status. To become a Master Clogger you must complete the 18 landscapes without using passwords - you have five lives with which to do this. Each landscape is progressively more complicated with increasing numbers of individual tests of initiative. Can you become a Master Clogger?

Clogger

Size of game: 3 sets of 6 levels each = 18 levels in all.

Gameplay: On each you have to gather 21 pieces of picture and push them to the finish area where they must be placed correctly to build up the complete masterpiece. You must also eat all the cakes and when both objectives have been achieved the level will end and you can move onto the next. You will be given the password for the next level so that you can practise without having to repeat lower ones. The finish area is always seven objects wide by three high but can be anywhere on a particular level. You'll find it full of earth which you will need to remove before the pieces can be inserted. There are a number of objects which can be used to help you achieve your objective: Cakes: Increase your score and time. Time is increased by 30 seconds per cake but they have no effect on time if you have more than 9:30. All cakes must be eaten to complete a level. Apples: Increase your score. Drills: These face either left or right. When you get behind them and push them they will destroy the first three objects in their path and then disappear. You can push them in any direction but they will only destroy objects to the side they point to. They are used to release inaccessible areas full of cakes, pieces of picture etc. There are two drills per level - one pointing left, the other pointing right. Buffers: Used to solve problems caused by gyroscopes, mentioned below. Lawnmowers: Used to cut Cloggrass, mentioned below.

The following things hinder you: Earth: This gets in the way. Walk over it to remove it. Cloggrass: Fatal on contact. Can be destroyed by a lawnmower. Springs: Walk into these from 3 out of the four sides and you will bounce off. Approach it from the other direction and you can munch it. Gyroscopes: These fly off when pushed and come to rest against the next object in its path. If it hits a spring it will come back to where it started. If it hits another gyroscope it will stop and the hit gyroscope will fly off as before.

Verdict

Clogger

Graphics 99%
The animation is pretty smooth, with none of the flickering or jerking suffered by Repton devotees. The objects are fairly chunky, but easily recognisable. The map screen is excellent, complete with flashing boot to indicate where you are. The only real sprite is you walking, and that is very neat and almost perfectly smooth. Try killing yourself as well - the way you sink slowly into the ground is very clever. Other sprites, such as the lawnmower mowing Cloggrass, are crude but effective.

Sound 70%
There is a background tune which is quite nice, but a volume control would have been good, as the tune comes out full volume. Not so bad for some, but my BBCs speaker is very loud. I always switch it off. The other sounds are mostly effective - along with the Repton-style tings and beeps as you pick score-increasing objects up, there are crunches for the drill, grinding noises for the lawnmower, and a nice touch, footsteps as you walk. But the noises made when you switch to the map screen, the status screen, or the picture screen, are truly horrible on a speaker like mine. It's a very high-pitched ting that goes right through my head.

Gameplay 99%
I challenge any programmer to come up with more brilliantly original ideas for a game than those Gordon Key has had for Clogger. The gameplay is complicated, retains interest and is always exciting. The sheer number of things that can happen and you can do in this game would give some modern PC games a run for their money. Brilliant.

Value For Money 80%
The game represents good value. For your hard-earned cash you get an easy-to-use interface, simple controlling keys and plenty of levels.

Overall 90%
Not to be missed.

Mary Hoffman